• Advertisement
Sign in to follow this  

collision system tutorial

This topic is 4441 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm looking to add a collision system to my Wrath2D engine. I'm looking at Nuclear Glory for ideas but it's not open source so it's kinda hard to break it down b/c there's no code to look at.. just functions and what not. are there possibly any other, possibly open-source, collision systems or even a tutorial on how to incorporate that idea into it's own class. preferably in C++

Share this post


Link to post
Share on other sites
Advertisement
Search this forum for oliii posts, it's the same guy as from the link above. His explanations are pretty clear.

Share this post


Link to post
Share on other sites
well, i know how i'm going to do the collisions and whatnot.. m/b i put this in the wrong forum cuz i'm not looking for the math part of it.. i'm looking for the class part. how should i use classes and whatnot to store all the info and variables i should have in there. (C++)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement