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Render Skeleton Model

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Hi all, i have skeleton model and use DX to render it just simple engine, i use class CAllocateHierarchy: public ID3DXAllocateHierarchy to load model and use function DrawFrame of simple FrameWork of microsoft SDK to render model, when i want change position a vertex on the model i must use function ConvertToBlendedMesh to make new table SkinWeight and TransformationMatrix, i have some question: 1. if i not use function ConvertToBlendedMesh then render not correct with my changing 2. if use function ConvertToBlendedMesh then render very cool but this function take a lot of CPU 3. Have some way to solve this problem? Have a another function to replace this function. Thanks very much DAVID

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