Sign in to follow this  

Render Skeleton Model

Recommended Posts

Hi all, i have skeleton model and use DX to render it just simple engine, i use class CAllocateHierarchy: public ID3DXAllocateHierarchy to load model and use function DrawFrame of simple FrameWork of microsoft SDK to render model, when i want change position a vertex on the model i must use function ConvertToBlendedMesh to make new table SkinWeight and TransformationMatrix, i have some question: 1. if i not use function ConvertToBlendedMesh then render not correct with my changing 2. if use function ConvertToBlendedMesh then render very cool but this function take a lot of CPU 3. Have some way to solve this problem? Have a another function to replace this function. Thanks very much DAVID

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this