Jump to content
  • Advertisement
Sign in to follow this  
pot

Bresenhams Line algorithm, 0.5 widths

This topic is 4593 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I can draw a line of width 1,2,3,4,5 ... etc, but was wondering how to draw a line of 0.5, 1.5 etc. Any ideas? cheers

Share this post


Link to post
Share on other sites
Advertisement
Read here:

http://freespace.virgin.net/hugo.elias/graphics/x_wuline.htm
http://www.gamedev.net/reference/articles/article382.asp

Basically you calculate the area that the line covers for a pixel, then give that pixel a grey value depending on that area fraction. That also works for lines less than one pixel wide.

Share this post


Link to post
Share on other sites
Ok, im a bit confused with what is the most accurate "prettiest" anti aliasing technique for a line, is it gupta sproull?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!