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Laeadas

Whats the correct way to update coordinates?

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I have a game im making,thats online. I have it sending raw coordiantes stuffed in a bank and sent and read... Should I be doing this? Or should I be doing somthing like, sending an Action packet and let the client handle it

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Since something like this is so trivial then you should really focus on reducing the load on the server, so making this client side would probably be best.

ace

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Guest Anonymous Poster
Of course it would be a good idea to validate the coordinates passed from the client to avoid speed/teleport hacks.

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So sending an action packet with an integer, and seeing what to do based on if its 1, move player forward,etc...?

My the players warp right now...And delayed,and when i go to a different computer (not server computer) its laggy for the client

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