Jump to content
  • Advertisement
Sign in to follow this  
Beco

Debugging a DLL in VC++ 6.0

This topic is 4564 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello! I have a problem with debugging DLLs in Visual C++ 6.0. The situation is the following: I have three files: - an exe, only release version - DLL1 debug version - DLL2 debug version The executable file loads DLL1 and than this DLL loads DLL2. I want to debug DLL2 but I can't set the project settings to get them work. Could anybody help me?

Share this post


Link to post
Share on other sites
Advertisement
Have you tried running the program without Visual C++, then using Attach to Process? When VC++ attaches to the process it should get all the loaded debug DLL's.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!