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Weird D3DXLoadMeshHierarchyFromX problem under debugger only

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Hi everyone, I'm using D3DXLoadMeshHierarchyFromX to load an animated mesh from x-file. And it WORKS. Everything is loaded and rendered absolutely correctly. The problem is that when I run the code under debugger, an exception is generated before D3DXLoadMeshHierarchyFromX would normally return (after the last callback) - "Access violation writing location 0x0000000f.". It's generated under debugger ONLY. I may run it without debugger attached in Release or Debug configuration, and it works just fine. I don't understand it, does anyone have an idea what the cause could be? I mean, it all works, but I cannot debug it. Thank you

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