Quote:Original post by Steadtler
What happens if a lot of your players decides to go in the same cell at the same time? If you cells are not very small, that will happen sooner than later. If your cells *are* very small, then it wont be performant because you will have too many cells. Its a classic problem I think. I see two solutions: Having cells of varying sizes (hard to manage!) or having copies of cells on multiple servers (RAID-like, less efficient).
That could certainly be a problem if the cell has a lot of information attached, or if a group of adjacent cells have a lot of information in conjunction.
The varying size cell solution sounds like really painful to implement!
Maybe instead of passing cells to other zones in overload conditions, the overloaded cells should be shared with other servers ...
I have not really thought about this deep enough but it should be managed in some way...
Quote:Original post by Steadtler
Since this information is small, of fixed change and does not change a lot quickly, you can keep a copy of this information on every server.
Hope I am of help.
Yes, I think that's the most reasonable/efficient way of managing that.
Thanks a lot Steadtler.