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Help on tutorial subjects

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Hi guys, I want to write a couple of tutorials teaching C++ programming using games as examples. For example: teach arrays, then use them in a text game inventory. The only problem is that I want them to build off of each other, and I don't want to confuse readers by using concepts they haven't learned yet. Example: the inventory mentioned above would use classes, so I would need to teach that in an earlier tut. So , I would like list of gamesthatbuild off each other and the concepts they use. TIA!

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WHILE loops, IF statements, variables: "Guess the number game" or "Paper/Rock/Scissors"

Built onto that, arrays - a 2d array could be used for "Tic-Tac-Toe".

If your next tutorial deals with classes, you could make almost any game you wanted to since you already have your controls and arrays.

Good luck!

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You should explain the concepts of writing a simple game like hangman it associates many of those topics, I recently did one in my C# class.

[Edited by - GDKnight on November 25, 2005 3:25:34 AM]

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Reading and writing files is often a very important subject rarely covered in game tutorials. So something like saving and loading character inventory to a text file, or loading character dialog would probably be useful for many beginners.

-Greytone

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