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GLSL using mesa

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Hi folks, I want to write some shaders on my laptop, but I only have a 82852/855GM Integrated Graphics Device. Does anybody know if mesa is capable of handling glsl or is there another possibility to test glsl shaders? Thanks in advance. David

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I'd say it's very unlikely--that intel graphics device does not have opengl support beyond v1.1, I think. So that would mean no vertex shaders, let alone fragment shaders.

I don't know if mesa can do shaders in software (it's possible--NV have a tool called NVemulate for emulating shaders in software), but it would probably be really really slow. If you don't want real-time shading you could try it out by checking their website or documentation.

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