Jump to content
  • Advertisement
Sign in to follow this  

how do i get materials working

This topic is 4861 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have these commands before I draw my triangles glDisable(GL_TEXTURE_2D); glMaterialfv(GL_FRONT,GL_AMBIENT,mpMaterials[matIndex].mAmbient); glMaterialfv(GL_FRONT,GL_DIFFUSE,mpMaterials[matIndex].mDiffuse); glMaterialfv(GL_FRONT,GL_SPECULAR,mpMaterials[matIndex].mSpecular); glMaterialfv(GL_FRONT,GL_EMISSION,mpMaterials[matIndex].mEmissive); glMaterialf(GL_FRONT,GL_SHININESS,mpMaterials[matIndex].mShininess); but for some reasnon my object is always pure white. I double checked the values in the variables, and yes there are valid values, so what am i missing. Is there something I need to glEnable ? Thanks

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!