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how do i get materials working

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I have these commands before I draw my triangles glDisable(GL_TEXTURE_2D); glMaterialfv(GL_FRONT,GL_AMBIENT,mpMaterials[matIndex].mAmbient); glMaterialfv(GL_FRONT,GL_DIFFUSE,mpMaterials[matIndex].mDiffuse); glMaterialfv(GL_FRONT,GL_SPECULAR,mpMaterials[matIndex].mSpecular); glMaterialfv(GL_FRONT,GL_EMISSION,mpMaterials[matIndex].mEmissive); glMaterialf(GL_FRONT,GL_SHININESS,mpMaterials[matIndex].mShininess); but for some reasnon my object is always pure white. I double checked the values in the variables, and yes there are valid values, so what am i missing. Is there something I need to glEnable ? Thanks

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