Jump to content
  • Advertisement
Sign in to follow this  

Did anybody implement ZP+ (Z-Pass+)?

This topic is 4867 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I use Z-Pass shadows for scenes with a RTS style camera as it does not need to be capped (Capping adds more polygons) and Z-Fail shadows for scenes with a FPS camera.

It works great when the camera does not intersect the shadow volume ;)

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!