• Advertisement
Sign in to follow this  

Did anybody implement ZP+ (Z-Pass+)?

This topic is 4475 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi people, did anybody successfully implement the Z-Pass+ shadow volume algorithm with DirectX? I'm thinking abot trying it, but it doesn't seem to be that robust after reading the article. If you tried it, please let me know your experiences. Does it worth doing it? Thanks, kp

Share this post


Link to post
Share on other sites
Advertisement
I use Z-Pass shadows for scenes with a RTS style camera as it does not need to be capped (Capping adds more polygons) and Z-Fail shadows for scenes with a FPS camera.

It works great when the camera does not intersect the shadow volume ;)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement