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Beaverbutt8

Game Interface

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Hey guys Does anyone know how to make a game "interface" with OpenGL. As most of you probably know already, i'm working on a fantasy rpg "Zalador". Anyway, is there any way to show an interface like this on the screen, which shows your hitpoints, mana points, etc. And have those little buttons that you click on the view your inventory, stats or help? Here's a crude example of what i am trying to make [IMG]http://tinypic.com/huhem9.jpg[/IMG] Pretty much, i need to learn : Game interface collision detection .3ds model loading sound(not so important) .3ds skeletal animation Thanks :) Mike

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Patience.

Generally, you find a library written by someone else and use that. Specify text, images for buttons, callback functions....

Otherwise you will develop your own UI library like hundreds before you to draw text, images for buttons, callback functions...

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Quote:
Original post by Beaverbutt8
ok, please dont kill me :P ..... how?


I don't know for OGL. It's not exactly trivial, even with help.
The Drunken Hyena tutorials show how to do this with DirectX.

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