Game Interface
Hey guys
Does anyone know how to make a game "interface" with OpenGL. As most of you probably know already, i'm working on a fantasy rpg "Zalador". Anyway, is there any way to show an interface like this on the screen, which shows your hitpoints, mana points, etc. And have those little buttons that you click on the view your inventory, stats or help?
Here's a crude example of what i am trying to make
Pretty much, i need to learn :
Game interface
collision detection
.3ds model loading
sound(not so important)
.3ds skeletal animation
Thanks :)
Mike
Patience.
Generally, you find a library written by someone else and use that. Specify text, images for buttons, callback functions....
Otherwise you will develop your own UI library like hundreds before you to draw text, images for buttons, callback functions...
Generally, you find a library written by someone else and use that. Specify text, images for buttons, callback functions....
Otherwise you will develop your own UI library like hundreds before you to draw text, images for buttons, callback functions...
You can pretty easily write your own, like Telastyn said. It shouldn't be too difficult if you've got a good grasp on OOP and whatever graphics library you're using.
By the way, this forum doesn't use BBCode. When posting images in the future, just use plain HTML.
By the way, this forum doesn't use BBCode. When posting images in the future, just use plain HTML.
Quote:Game interface
CEGUI
Quote:collision detection
Newton
Quote:.3ds model loading
LIB3DS
Quote:sound(not so important)
FMOD
If I was you I'd go with a game engine that handles all of this for you, but if you're intent on using OpenGL then use the links above.
Remember, google is your friend.
Quote:Original post by Beaverbutt8
ok, please dont kill me :P ..... how?
I don't know for OGL. It's not exactly trivial, even with help.
The Drunken Hyena tutorials show how to do this with DirectX.
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