2D Game Engine
Does anybody know of any good articles on 2D Engine design? Can't seam to find anything usefull on google. I am attempting to write a version of R-TYPE in OpenGL, and am contemplating writing an engine inorder to produce a more elegant and structured solution. I have good knowledge of C++ and OpenGL, but am unsure about the structure of an engine, and what it needs to include. I am also unclear at the level of abstraction the engine should provide.
Thanks,
Steve
Why don't you try http://www.planet-source-code.com
I tried some of them and they have some pretty good 2D Game Engines. Well, I don't know which language you are talking about because the ones there are mostly for Visual Basic.
Cheers,
-Zubair-
I tried some of them and they have some pretty good 2D Game Engines. Well, I don't know which language you are talking about because the ones there are mostly for Visual Basic.
Cheers,
-Zubair-
Quote:Original post by steveharper
I am also unclear at the level of abstraction the engine should provide.
This is a hard one. I had this problem when I started my 3d one, and I still have this problem because it is my first.
My advice: download the source code to the first version of a 2d engine with a good reputation. Browse through the code and you'll get a feel as to what it should be like.
Try this site. It's using a ddraw based engine but it should give you a good foundation to build from.
http://www.2dgame-tutorial.com/
http://www.2dgame-tutorial.com/
This thread I wrote up a few weeks back provides some detail around an API agnostic example. It helps with some of the what's and why's.
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