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ShmeeBegek

3d Mipmapped Textures

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I've just been testing out the new texture mapping that I spent all day writing, and it seems that whenever I enable mipmapping AND the depth!=0 (3d textures with width, height, and depth) the texture simply goes white. I'm afraid that this means that 3d mipmapped textures are simply not supported. I have an NVidia FX 5900 so I am somewhat surprised by this, but what is the support for this like? When I did a little reading before implementing this it sounded as if 3d texture support (and I presumed mipmapping) is quite widespread, but perhaps 2d mipmapped textures and 3d textures are one in the same. I hope that there is just a bug in my code... Thanks, ~SPH

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Ah I got it working, problem was that I was trying to reduce width and height and leave depth (for usage-specific reasons), but OGL will not take that.


Thanks, ~SPH

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