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d3dnewb

MDX: FourCC coded textures

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Hey, Trying to load a proprietory texture format (PVRTC4) onto my pocket PC in managed direct 3d mobile. I've created the Texture object and use TextureLoader.FromStream() to load data into the video memory. Previously this has worked with other formats. However the function uses a Format enumerator where you select the type, but nothing about FourCC codes there. Can anyone suggest a way to load it, forgetting this is direct3d mobile how would u do it in normal MDX for a start? The format is precompressed on a desktop PC. I'm currently trying Format.Unknown as a flag but get a error 80004005. MS help seems to be of no use. Thanks

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I'm a step closer to succes here, casting a created FourCC code to Format type. But i'm still getting the error, workin at it.

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