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Simple Reflection Map Demo

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i've found on my hdd this old demo featuring a reflection cube map and 3ds loading... the cool thing is that i've used a masking texture so the reflection is not applied above the entire model :) The entire process is done using texture combiners, so it should work even on older hardware :) here's a screen Here's the demo In a nutshell, i've created a b/n version of the base texture, and increased a bit the brightness. I've binded this texture to tex0, the cube map to tex1 and the base texture to tex2. During the rendering i set the combiners to (tex0*tex1)+tex2, nothing more :) It's so n00b but i like it :D P.S. i've found the model of the car somewhere on the net, i don't know who is the author...

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