Sign in to follow this  
b3rs3rk

Simple Reflection Map Demo

Recommended Posts

i've found on my hdd this old demo featuring a reflection cube map and 3ds loading... the cool thing is that i've used a masking texture so the reflection is not applied above the entire model :) The entire process is done using texture combiners, so it should work even on older hardware :) here's a screen Here's the demo In a nutshell, i've created a b/n version of the base texture, and increased a bit the brightness. I've binded this texture to tex0, the cube map to tex1 and the base texture to tex2. During the rendering i set the combiners to (tex0*tex1)+tex2, nothing more :) It's so n00b but i like it :D P.S. i've found the model of the car somewhere on the net, i don't know who is the author...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this