I'm looking for a team to help me out with a 3D platformer. Basically, you jump between platforms with parkour elements and you fight enemies with a mix of melee and ranged attacks. This is purely a hobby project. I'm not promising any payment, ever. You can do it for experience, to learn, for fun, whatever, as long as you don't expect to get paid. Right now I need a 3D modeler and animator. Reply or email me at firstname.lastname@example.org if you're interested. Thanks.
We are looking for a C# programmer for our 2D Action RPG titled Adavia, made in Unity.
The game itself is akin to Legend of Zelda: Link to the Past, though we're also adding in traditional RPG elements such as Character Creation.
This is more of a hobby than anything commercial, if it somehow does manage to go commercially, all revenue will be split equally among the team.
If you're interested, we ask that you be comfortable with:
Unity Coding A.I's for enemies and NPCs. Working with GUI's. Communicating regularly with the team via Skype (text only). If you have any questions or would like to apply, please contact me at email@example.com
I'm the co-director of LM Team, a 7-member team currently constructing a fangame based upon the Mega Man series. We've been working for about 2 years now, and both of our current programmers are busy for the next 6 months or so. Because of this, we're currently looking for a programmer (or more) to take care of gameplay and animation programming. We already have a base system in place that may optionally be built upon. This will be a hobby project to invest your free time in, not a gamedev gig.
We're currently about 67% done with the OST, 75% done with the design work, and 33% done with the graphical work. As such, the specifications of what we need should remain pretty stagnant from now on.
Here's some links of our team's work, to give you an idea of what we're currently capable of achieving:
Actual Y+1 Stuff:
- Current public playlist of music
- Old footage of the first boss of the game, since been altered slightly based on feedback
m9m (director, composer):
- Grand Dad Reboot - Ominous Cavern
- Lands of Onlup
- Mega Man Revolution Remix - Wily 2
MrKyurem (co-director, main designer, me):
- Boil Man - 10th place in Make a Good Mega Man Level 2 Contest
NaOH (programmer [not programmer who is currently working on the engine]):
- Programmer for Make a Good Mega Man Level 2 Contest's release game (did co-op mode and leaderboard functionality)
- 15 years of programming experience
- Castlevania 3 controls romhack
- GML code beautifier
- Beat-Em-Up engine
- Cutscene for a personal project
- Tileset for Boil Man's stage in MaGMML2
- Concept sprite
- Jungle Man tileset in Mega Man SD
- Boxart for Mega Man SD
- Wily sprite
- Robot Masters in BCA
- Idol Woman
- Stage Select for separate project
- Through the Eye of a Prism - 2nd place in Famicompo 2015's Original category
- Mega Man SFR - Wily 2
- Geno Force - Silent Breeze
If you're interested in joining, I'd recommend signing up to Discord, as we almost exclusively communicate through this.
You are the commander of a special forces squadron. You were given a task that appeared simple at first glance - to check for suspicious activity in the building of an abandoned psychiatric hospital. But you could not even imagine what you will actually have to face.
You find yourself in an abandoned place full of mutants in the dead of night, and have to kill waves of monsters with a different kind of weapon. The main goal is to survive through the night.
WASD – Walk
Shift – Run
Mouse1 - Attack
Space - Jump
Scroll Down – Change weapon
Esc - Exit, pause