Jump to content
  • Advertisement
Sign in to follow this  
cpp_boy

TCP protocol n00b question

This topic is 4620 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello. I have simple question about tcp protocol. I have server that is recieving data from multiple clients. I'm using C#. Each client is a seperate thread. How can I accept data from mulpiple clients, and keep them alive for recieving more data. Is this the general idea or not? : while(true) { NetworkStream ns = client.GetStream(); ... ns.Read ... ns.Write ... ns.Close ... }

Share this post


Link to post
Share on other sites
Advertisement
You generally shouldn't keep a thread open for each TCP connection. That can get pretty nasty. Additionally, putting a tight While loop in there will surely increase process overhead.

Check out this article

The base for the code is clean, and uses Asynch Callbacks when data is received.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!