Jump to content
  • Advertisement
Sign in to follow this  
TriML

Drawing line lists using ID3DXLine?

This topic is 4620 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

ID3DXLine::Draw() draws line strips from the input vertices array but it creates problems sometimes like drawing a grid of vertical and horizontal lines where it also draws diagonal lines (because of line strip). So, is it possible that i can draw the vertices as line lists using this interface? Thanks

Share this post


Link to post
Share on other sites
Advertisement
Hi,

can you use ID3dDevice->DrawPrimitive(D3DPT_LINELIST,... instead of ID3DXLine?
I mean, do you have a specific reason to stick to this one?

kp

Share this post


Link to post
Share on other sites
Quote:
Original post by kovacsp
Hi,

can you use ID3dDevice->DrawPrimitive(D3DPT_LINELIST,... instead of ID3DXLine?
I mean, do you have a specific reason to stick to this one?

kp


Yes, i have to change the line width dynamically thats possible through ID3DXLine, along with some other reasons.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!