Quote:Original post by Acid-Chris
Hi there!
first of all...really nice screenshots! kinda interesting to see more and more parts of "Project 2" ;)
Got a question about the texture splatting used in "Project 2":
Are you going to place paths or streets the same way? For example...using the red channel in the color-map indicates where the path texture is blended into?
yup, that is exactly how we will do it =)
Quote:Original post by Acid-Chris
Another interesting thing would be some kind of tutorial on how you came so far.
You know...heightmapped terrain, your fixed view approach, basic lighting, the tree-sprites and your basic texture splatting.
I know...these articles exist all over the gamedev boards and websites. But it would be great to see or find them at one place. maybe a sticky in the isometric board...
best regards and good luck for your project...
- christoph -
Unfortunetly (as you can imagine) I am always busy, so the periodic updates I give is about the best I can do until perhaps I retire ;)
thanks for the luck =)