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how can this return that value?

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// already defined //UINT m_xVertexCount = 64 //D3DXVECTOR3 rVec .x = -87.551186 UINT row = ((float)m_xVertexCount * 0.5f) + rVec.x ; when those values are put throught the above .. row = 4294967241 ?? I dont get it.. some times it will return the correct value I got the values from breaking and checking...

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row is an unsigned integer. If you try to assign a negative value to it, the value will wrap around and produce a number near 4 billion.

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http://www.acroname.com/brainstem/ref/h/TEA/types.html

You have a UINT which is just an unsigned int. So your going outside its bounds. You're likely going to want row to be a double. Just to clarify. a UINT cannot have a negative value, only a value of zero or up.

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This topic is 4399 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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