Quote:Original post by furby100
I appear to have a crossed line. The business you describe with the coccoons is not called evolution. It's called metamorphosis. It is the agency by which the humble caterpillar becomes the butterfly.
I think he's just been playing around with the evolution chambers in Starcraft too often.
Regarding the Marines - I don't see a problem with them still existing. The Marines have already developed quite a bit in the last forty years. They simple don't do many sea assaults these days. Once space travel comes around, the Marines would probably continue to be the primary fast-response force of the US (or whatever), as they are the lightest, most mobile units in the military. The Army will continue to draw down into smaller, faster units, but will probably remain a larger, stronger option left for big, ugly wars. Still, given the references to the *HUGE* barracks, why
don't you just use the Army? Regardless of the real future, don't you think some variety would be nice for exactly the reasons pointed out (Freaking everyone uses the Marines, not least of all Halo, which you story sounds waaay too much like).
As far as ranks, I think Baum has a point. Invent something - there are bound to be more technical jobs and intelligence coordinators in the future, or at least guys who virtually command vehicles.
Lastly, why on earth are you, a measly E1/2/3/4/5/6/7/8 (Corporal through Master Sergeant) deciding where to set up base, where to attack, and run the war? Are there Generals, Colonels, etc? Or have you restructured the Marines and simply not informed the player?
Anyways, Nathan there had some very good comments. I really suggest you take them to heart (and probably work on Andrew's spelling).
>>I don't mean to say that the game couldn't be good, but it doesn't appear to be very innovative at first glance. Perhaps the gameplay is more intricate than shown.