Sign in to follow this  

Game-Engine integration

This topic is 4402 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, i'm designing an action/adventure short game for learning purposes (my objectives are completing a project and learning some game-engine integration experience). How long should the story be? I want the game last a few hours (like adventure games for kids). Do i have to take into account the story script for designing the engine or only thinking of some scenarios and analising some use cases? How do you implement that script in the game? I thought of an event graph (parent events necesary for a child event to happen) that activates nodes with triggers or something. Thanks.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Quote:
Original post by YengaMatiC
Hi, i'm designing an action/adventure short game for learning purposes (my objectives are completing a project and learning some game-engine integration experience).
How long should the story be? I want the game last a few hours (like adventure games for kids). Do i have to take into account the story script for designing the engine or only thinking of some scenarios and analising some use cases?
How do you implement that script in the game? I thought of an event graph (parent events necesary for a child event to happen) that activates nodes with triggers or something.

Thanks.


You have to consider how the player will interact with the game -- what actions they can take and what effects. The engine mechanism will gave to support those. The storyline would be a graph of situation contexts with transitions (driven by player actions and external factors). Look into Finite State Machines (FSM).

Length of a test game isnt that crtical as long as you touch on all the different aspects/elements that would make up the desired game (which could be scaled up later).

To eat up a few hours, you either have to run the player thru quite a numbers of low interactive detail locations or have fewer more detailed situations with enough puzzles/activities to eat up the time without boredome setting in.

Share this post


Link to post
Share on other sites

This topic is 4402 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this