Jump to content
  • Advertisement
Sign in to follow this  
limpacp

Adding Sound/Music libs

This topic is 4618 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi. I'm not sure about right forum, but. My engine and game almost done, but i'm not sure how to choose right format for sound and music. Now all my tracks stored in mp3 and sound in wav. Right now i don't care about any size of sounds. It takes about 1.5 - 2 MB and i'm happy with that. Well, since it's my first game (i mean home made game) and i don't have enough money for any BASS or FMOD libs. I've choosed Audiere. It's free and simple. But in novadays i'm little bit confused with licensing etc... So, the question: mp3 format is free ? Can i use it in my games for free? (Audiere able to play it). May be ogg is better in this case. For me it's not a problem to switch to ogg, i just want to know for sure about mp3. Any other advices for sound/music playback and format are welcome! Thanks!

Share this post


Link to post
Share on other sites
Advertisement
There is a $2500 license fee to make a game support MP3. I'd strongly recommend an Ogg format over MP3. Ogg Vorbis has better quality and better compression.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!