Quote:Original post by d000hgQuote:Original post by Aryabhatta
1) If you can make use of the fixed function pipeline, use it!
I'm expecting somebody more knowledgeable than me to disagree with this...
I meant completely rely on Fixed function pipeline.
If you game has a feature set that can use only the fixed function pipeline, you think there is a chance that we can improve the performance by using our own shaders which do stuff better than what the video card manufactures do? It might be possible but I think it is highly unlikey. Your time will be better spent in coding a better texture manager etc.