How would i approach having pixel perfect collision? i have no idea where to even start...
-------------------------Unless specified otherwise, my questions pertain:Windows Platform (with the mindset to keep things multi-platform as possible)C++Visual Studio 2008OpenGL with SFML
As your leader, I encourage you from time to time, and always in a respectful manner, to question my logic. If you're unconvinced that a particular plan of action I've decided is the wisest, tell me so, but allow me to convince you and I promise you right here and now, no subject will ever be taboo. Except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is - I collect your f***ing head.
-------------------------Unless specified otherwise, my questions pertain:Windows Platform (with the mindset to keep things multi-platform as possible)C++Visual Studio 2008OpenGL with SFML
that makes sense about the overlapping pixels.. but how would i be able to see if the pixels are overlapping BEFORE i render them?
-------------------------Unless specified otherwise, my questions pertain:Windows Platform (with the mindset to keep things multi-platform as possible)C++Visual Studio 2008OpenGL with SFML
I don't have much experience with pixel-perfect collision detection, but I'd think that if you want feedback information such as time of intersection and/or contact points and normals, you'd be better off using geometrical proxies such as circles, boxes, or convex polygons. Just a thought.