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Kaze

OpenGL Text model export

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Is there any file format or technique I can use to export 3d models in a text readably way, with both vertex and texture coordinates, preferably in triangles and not more complex shapes since their draw order differs between directX and openGL. Right now im using 3Dsmax but since I may not have access to it in the future im moving to blender.

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Alias Wavefront .obj format.
Blender also has a good .obj exporter, and this format is amongst the most documented one, so you will find a lot of good documentation on the web about it.

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I agree with all the above, I was able to manage writing a Python script to export Blender mesh data, and it's really simple to do.

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ok il look into py script and .obj, works fine for me,
after playing with metaball modeling i dont think ill miss 3dsmax anyway

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