md2 animation speed

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21 comments, last by RobTheBloke 18 years, 4 months ago
Yes, I am from Melbourne. Totally. Box Hill.

(See above for edit. My bad)
[ search: google ][ programming: msdn | boost | opengl ][ languages: nihongo ]
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Yeah, the rendering context for OGL, I really have no idea what's happening there. It's not a big deal at the moment, so I figure I can go back and fix it later.


With the animation, it was going a little fast? Keep in mind that it was running at 50fps.

Anyway, I'm probably going to leave the animation lag thing for the moment and try to load an md3, or, if you have a good site with a tutorial, or good file specs, I might just try an md5. [smile]
[size="2"][size=2]Mort, Duke of Sto Helit: NON TIMETIS MESSOR -- Don't Fear The Reaper
with regards to the 30 seconds of lag, I get this all the time when debugging and stepping through code. My frametimer simply clamps time delta to a max of 0.25 secs.

As for looping the anim time around, use a while loop inplace of an if statement....

ie,

while( curr_time > anim_duration )
{
curr_time -= anim_duration;
}

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