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D3D Error: Reset fails, must free stateblocks??

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So, I just implemented shaders in my graphics engine and suddenly when I try to reset the adapter to go fullscreen, I get this D3D error and a freeze: Direct3D9: (ERROR) :All user created stateblocks must be freed before Reset can succeed. Reset Fails. But the thing is, I haven't made use of any stateblocks, nor do I really know what they are. Is there something special I have to do before a reset now that I'm using effects and vertex declarations? Thanks a bunch, Ben

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