Jump to content
  • Advertisement
Sign in to follow this  

Luabind function problem

This topic is 4860 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I've a problem with luabind and I cant' find a solution... Someone can help me? I'm friting a function wich add (bind) a function with luabind... bool luaclass::AddFunctions(const char *pFunctionName, void (*pFunction) ) { /* .... */ function(luaVM, pFunctionName, &pFunction); /* .... */ ^^^^^^^^^^^ return true; } and i call this func in a test program... a->AddFunctions("test", &test); ... void test(int x){ cout << "test(" << x << ")" endl; } but it dont' compile... c:\...\luabind\function.hpp(254): error C2660: "luabind::detail::free_functions::overload_rep::overload_rep": function does not take 2 parameters instead if I use directly... function(a->luaVM, "test", &test); It works fine!!!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!