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Quest 3d Export with no bones at all

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Hi, When I tried to export a model with bones in 3dsmax 7 using quest 3D. It always reports that there was no bones at all. Why? Also in the DXExtension plugin that I obtained from DX9 Sample Pool, After Exported, the objects was "messed up". It did not deform but looked like the transformations were all wrong. Bones was placed pendicular to the mesh. Why? Thanks Jack

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