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Trees

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Personally i would make a tree mesh in a 3d modeller such as Maya or MilkShape, then export it to the .X format.

The load this mesh and perform transforms on it to scale and translate it to fit your terran

Then, make an array of them at random locations in the map

Render this array in OnPaint using the DrawSubset() method

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This topic is 4391 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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