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Ksingh30

Trees

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Xpyder    120
Personally i would make a tree mesh in a 3d modeller such as Maya or MilkShape, then export it to the .X format.

The load this mesh and perform transforms on it to scale and translate it to fit your terran

Then, make an array of them at random locations in the map

Render this array in OnPaint using the DrawSubset() method

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