cgDestroyProgram crashs
Does anyone know why cgDestroyProgram would result in an access violation error ?
The vertex shader is created, loaded and binded with no error, it is not binded when destroying, but cgDestroyProgram creates an access violation...
Thanks
[Edited by - mabeghin on December 3, 2005 9:39:25 AM]
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement