Sign in to follow this  
Samsonite

Can I do Nehe's texture mapping tutorial on a MAC OS X?

Recommended Posts

I'm very positive that the GLUT and SDL ports will work.
Due to the byte-order issue there might be problems with the texture loader (especially the TGA loader, which is just horrible), but other than that there should be no problems.

Share this post


Link to post
Share on other sites
No, I just skimmed through it and saw some peculiar type names like:


AUX_RGBImageRec* LoadBMP("etc");


Maybe thats Win32 or is it just OpenGL?

Share this post


Link to post
Share on other sites
Quote:
Original post by Samsonite
No, I just skimmed through it and saw some peculiar type names like:


AUX_RGBImageRec* LoadBMP("etc");


Maybe thats Win32 or is it just OpenGL?

That's from the GLaux library which is barely supported nowadays.

/edit: And mrbastard is right, by the way, the osX port is there at the bottom.

Share this post


Link to post
Share on other sites
some of the full screen code from the NEHE tuts does not work but if you down load the OpenGL Framework Application Showdown from the site, and just place the tut rendering code into it it works fine. Most of the OSX ports work great =)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this