Can I do Nehe's texture mapping tutorial on a MAC OS X?
I'm very positive that the GLUT and SDL ports will work.
Due to the byte-order issue there might be problems with the texture loader (especially the TGA loader, which is just horrible), but other than that there should be no problems.
Due to the byte-order issue there might be problems with the texture loader (especially the TGA loader, which is just horrible), but other than that there should be no problems.
No, I just skimmed through it and saw some peculiar type names like:
Maybe thats Win32 or is it just OpenGL?
AUX_RGBImageRec* LoadBMP("etc");
Maybe thats Win32 or is it just OpenGL?
Quote:Original post by Samsonite
No, I just skimmed through it and saw some peculiar type names like:AUX_RGBImageRec* LoadBMP("etc");
Maybe thats Win32 or is it just OpenGL?
That's from the GLaux library which is barely supported nowadays.
/edit: And mrbastard is right, by the way, the osX port is there at the bottom.
some of the full screen code from the NEHE tuts does not work but if you down load the OpenGL Framework Application Showdown from the site, and just place the tut rendering code into it it works fine. Most of the OSX ports work great =)
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