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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ChemicalImbalance

Not in the mood to code right now...

131 posts in this topic

You are standing in an old forest underneath a mighty oak tree. Several angry looking birds peer down at you. There is a piece of rope here. To the north you see a clearing. To the west there is a river. YOUR COMMAND>
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The other birds circle around and s**t on you in turn.

You are standing in an old forest underneath a mighty oak tree covered in bird fecal matter, feeling depressed, with no rope to hang yourself.
To the north you see a clearing.
To the west there is a river.

YOUR COMMAND>
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Original post by DukeAtreides076
EAT rope


Oh if only there were any rope left to eat. The birds have taken it away.
They did however leave you a "present" on the tree if you're still hungry.

YOUR COMMAND>
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Original post by DukeAtreides076
EAT tree


Ah, now that is a much better choice. It looks delicious.
You take a big bite and to your surprise, it is not made of chocolate, but just ordinary wood. After knocking out most of your teeth, you have eating a good-sized hole in the tree - big enough to climb into. You can here whispering from inside.

There are several teeth and a few bird droppings on the ground.

To the north you see a clearing.
To the west there is a river.

YOUR COMMAND>
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Original post by eedok
eat clearing


The odd thing about a clearing is that there's little there (especially in the way of food). However, since you are the persistent type you pick up some grass, rocks, and dirt and have yourself a snack. Being satisfied that you have eaten at least part of the clearing, you go back to looking inside the tree.

YOUR COMMAND>
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Quote:
Original post by ChemicalImbalance
Quote:
Original post by eedok
eat clearing


The odd thing about a clearing is that there's little there (especially in the way of food). However, since you are the persistent type you pick up some grass, rocks, and dirt and have yourself a snack. Being satisfied that you have eaten at least part of the clearing, you go back to looking inside the tree.

YOUR COMMAND>


Have some tree for dessert.
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Have some tree for dessert.


"I'm not quite full yet!" you scream to the world. With only several teeth left, you go back to munching on that tree. But in an odd twist of fate, it is still NOT MADE OF CHOCOLATE. Oh well. You begin to wish that you'd taken your medication this morning.

There are several teeth and a few bird droppings on the ground.

To the north you see a clearing.
To the west there is a river.

YOUR COMMAND>
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Original post by jfclavette
Take medication


Darn it all, but you left it at home. There are, however, some bird droppings on the ground.

YOUR COMMAND>
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> EAT droppings
> EAT teeth
> DRINK ALL DOWN WITH river

Ah, buffet in this wilderness seems endless. You pick up some of the tasty droppings, sprinkle some teeth on top and enjoy the best this forest has to offer. Then you walk down to the river and drink every last drop of water. If your parents were watching, they'd have been impressed.

There is a trap door under the dried out river. You also see a gold nugget, some slimy rocks and a few panicked fish.

YOUR COMMAND>
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>OPEN and ENTER door

You open the trap door and climb down inside.
It is very dark down here. There is a rusty old sword on the floor.
A torch is hung on the wall.

Exits lead SOUTH, WEST, and UP.

YOUR COMMAND>
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> COMFORT fish


"It'll be OK, guys!" you yell up at the dying fish.
They are not convinced that it'll be OK.

YOUR COMMAND>
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> GRAB gold nugget


You reach up real quick and grab the gold nugget lying on the river bed.

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