Sign in to follow this  

Game Engine architecture

This topic is 4394 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've been working in gaming industry for a last few months, and it's been fun. There's a plethora of books for shaders, physics etc, but is there a book that dicussess game engines. There are a few engines that are licenced out and those engines are HUGE. I am hoping there's a book that gives a general overview of a typical game engine for a novice that'll give him a general idea of different components and how they are organized. Off course, I don't expect the description of exact architecture, but a general idea would be good. -R PS : I have the standard Game Prg. Gems I-V. they have a ton of info, but nothing comrehensive about game engine itself.

Share this post


Link to post
Share on other sites
i got a copy of "Writing a Multiplayer FPS in DirectX" (Vaughan Young)... its kind of newbie, but it does cover *one* possible way of building an engine.

Share this post


Link to post
Share on other sites

This topic is 4394 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this