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I am crazy! ----- SetTextureStageState

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if I set multi texture then other mesh will be total black.
	m_device->SetTexture(0, m_tex);
	m_device->SetTexture(1, m_detailTex1);
	m_device->SetTexture(2, m_alpha1);
	m_device->SetTexture(3, m_detailTex2);
	m_device->SetTexture(4, m_alpha2);
	m_device->SetSamplerState(1, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP);
	m_device->SetSamplerState(1, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP);

//   if I just remove these line below all mesh will show

	//base pic
	m_device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
	m_device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
	m_device->SetTextureStageState(0, D3DTSS_RESULTARG, D3DTA_TEMP);

	// detail pic1
	m_device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
	m_device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
	//	first alpha
	m_device->SetTextureStageState(2, D3DTSS_COLOROP, D3DTOP_BLENDTEXTUREALPHA);
	m_device->SetTextureStageState(2, D3DTSS_COLORARG1, D3DTA_TEMP);
	m_device->SetTextureStageState(2, D3DTSS_COLORARG2, D3DTA_CURRENT);
	m_device->SetTextureStageState(2, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
	m_device->SetTextureStageState(2, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);

I already disable texture ,I just use text 0
                                d->SetTexture(1, 0);
				d->SetTexture(2, 0);			
m_device->SetTexture(0, tex);
render other mesh but toal black.

[Edited by - derek7 on December 4, 2005 3:14:02 AM]

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