Game Engine Design
Hi again,
Its been a while since I posted here, but I was wondering if i wanted to create a game engine, what kinda things would i need to include in it?
E.g
Graphics Engine
-Reading in Tile Data
-Displaying Tiles
etc. etc.
Sorry for the kinda stupid question, but i'm just curious what the norm is i guess.
Thanks all
A basic wrapper for things such as initialisation, device capabilities, creating primitives (a simple function to create a box for instance) file loaders...
matrices
GUI
what sort of game were you thinking of?
matrices
GUI
what sort of game were you thinking of?
since you mentioned tiles I'll point you to this tutorial:
http://www.tonypa.pri.ee/tbw/index.html
this is an excellent tutorial series if you want to make a tilebased game. you see it's for Flash but shouldn't be hard to adapt to C++ or whatever language you prefer.
http://www.tonypa.pri.ee/tbw/index.html
this is an excellent tutorial series if you want to make a tilebased game. you see it's for Flash but shouldn't be hard to adapt to C++ or whatever language you prefer.
Well my 'dream' is to make an RPG, so i guess that, but i'm not sure that i know enough to make an RPG. It's just I would like a kinda 'guideline' that I could work through based on what someone else has done, I guess it sounds kinda weird but I don't wanna keep making a mess and having to start again when I realise i should have done this differently or I don't need this or whatever.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement