Hammer Engine v0.3
I've just released the Hammer v0.3 update, some of the new features include :
- Light Culling system (scene lighting compiler)
- shader graphics pipline with efficient scene sorter
- hardware skeletal animation and animation blending
- support for transparent objects
- material shaders that can perform texture animation, blending, environmental effects
- bump mapping + per pixel lighting
- improved BSP/PVS compiler
- support for wide range of graphic cards
- LOD (level of detail)
check out the demo and other info at : http://www.sepul.net
the engine is now 8-9 months in development, and this is my first attempt at engine development.
It is designed to work on wide range of cards, but I only tested it on my crappy intel laptop graphic card, which doesn't even support shaders, so I would be glad if you could test it and give me feedbacks.
although the collision detection has bugs, I'm planning to drop it on the next release and go on with a physics engine.
Wow, that's REALLY good. I really like the demo. Are you releasing the source code ?
Oh and I ran it on a 6800 Ultra, runs just fine.
Oh and I ran it on a 6800 Ultra, runs just fine.
thanks
I'll release the code after physics and script engine is done that you could make something out of it.
you can also play with different console commands, see "console.txt", specially "r_bump" and "r_perPixel" which toggles bump mapping and per pixel lighting (switches shaders).
anyway, didn't you see a little pixel artifacts on the dark areas of the map ?
I'll release the code after physics and script engine is done that you could make something out of it.
you can also play with different console commands, see "console.txt", specially "r_bump" and "r_perPixel" which toggles bump mapping and per pixel lighting (switches shaders).
anyway, didn't you see a little pixel artifacts on the dark areas of the map ?
How'd you figure out how to load the ut2k4 models? Is there a file desc out there?
cheers
-Dan
cheers
-Dan
Quote:How'd you figure out how to load the ut2k4 models? Is there a file desc out there?
I got it from a friend and unforetunately only the X file with that crappy kicking animation.
I don't know where he got this
Very nice work! I'm impressed! :D
Looking forward to more updates, keep up the good work!
Regards,
/Omid
Looking forward to more updates, keep up the good work!
Regards,
/Omid
Quote:Looking forward to more updates, keep up the good work!
thanks omid, I've checked out your website, and you got some cool projects going there, good to see other iranians doing these kind of stuff.
anyway I wanted to know how does this demo work on ATI cards, has anyone tested with any ATI cards ?
wow good engine would you let people make games with it?
it worked fine on, intel p4 3.0 geforce 6600 and amd 1.5 64mb ati card
it worked fine on, intel p4 3.0 geforce 6600 and amd 1.5 64mb ati card
I found a few glitches I have posted some screens. Ignore the flowers on the desktop this is my mums computer I have manly things on my desktop like guns and things grrrrrr
The cylinder splits if you move far away as you get closer it goes back to being a cylinder
screen 1: http://img119.imageshack.us/img119/9831/screen13ao.gif
I’m not sure how I done this but a charged at the cylinder and ended up out of the level I done the same thing when I was messing around on the roof .
screen 2: http://img389.imageshack.us/my.php?image=screen29iu.gif
sorry im not sure how to link imanges and im sorry for making them GIFS they look very bad.
The cylinder splits if you move far away as you get closer it goes back to being a cylinder
screen 1: http://img119.imageshack.us/img119/9831/screen13ao.gif
I’m not sure how I done this but a charged at the cylinder and ended up out of the level I done the same thing when I was messing around on the roof .
screen 2: http://img389.imageshack.us/my.php?image=screen29iu.gif
sorry im not sure how to link imanges and im sorry for making them GIFS they look very bad.
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