Hammer Engine v0.3

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15 comments, last by sepul 18 years, 4 months ago
I've just released the Hammer v0.3 update, some of the new features include : - Light Culling system (scene lighting compiler) - shader graphics pipline with efficient scene sorter - hardware skeletal animation and animation blending - support for transparent objects - material shaders that can perform texture animation, blending, environmental effects - bump mapping + per pixel lighting - improved BSP/PVS compiler - support for wide range of graphic cards - LOD (level of detail) check out the demo and other info at : http://www.sepul.net the engine is now 8-9 months in development, and this is my first attempt at engine development. It is designed to work on wide range of cards, but I only tested it on my crappy intel laptop graphic card, which doesn't even support shaders, so I would be glad if you could test it and give me feedbacks. although the collision detection has bugs, I'm planning to drop it on the next release and go on with a physics engine.

dark-hammer engine - http://www.hmrengine.com

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Wow, that's REALLY good. I really like the demo. Are you releasing the source code ?

Oh and I ran it on a 6800 Ultra, runs just fine.
Author Freeworld3Dhttp://www.freeworld3d.org
thanks

I'll release the code after physics and script engine is done that you could make something out of it.

you can also play with different console commands, see "console.txt", specially "r_bump" and "r_perPixel" which toggles bump mapping and per pixel lighting (switches shaders).

anyway, didn't you see a little pixel artifacts on the dark areas of the map ?

dark-hammer engine - http://www.hmrengine.com

Good job, you're a smart guy!
How'd you figure out how to load the ut2k4 models? Is there a file desc out there?

cheers
-Dan
When General Patton died after World War 2 he went to the gates of Heaven to talk to St. Peter. The first thing he asked is if there were any Marines in heaven. St. Peter told him no, Marines are too rowdy for heaven. He then asked why Patton wanted to know. Patton told him he was sick of the Marines overshadowing the Army because they did more with less and were all hard-core sons of bitches. St. Peter reassured him there were no Marines so Patton went into Heaven. As he was checking out his new home he rounded a corner and saw someone in Marine Dress Blues. He ran back to St. Peter and yelled "You lied to me! There are Marines in heaven!" St. Peter said "Who him? That's just God. He wishes he were a Marine."
Quote:How'd you figure out how to load the ut2k4 models? Is there a file desc out there?


I got it from a friend and unforetunately only the X file with that crappy kicking animation.
I don't know where he got this

dark-hammer engine - http://www.hmrengine.com

Very nice work! I'm impressed! :D
Looking forward to more updates, keep up the good work!

Regards,
/Omid
Best regards, Omid
Quote:Looking forward to more updates, keep up the good work!

thanks omid, I've checked out your website, and you got some cool projects going there, good to see other iranians doing these kind of stuff.

anyway I wanted to know how does this demo work on ATI cards, has anyone tested with any ATI cards ?

dark-hammer engine - http://www.hmrengine.com

wow good engine would you let people make games with it?

it worked fine on, intel p4 3.0 geforce 6600 and amd 1.5 64mb ati card
I found a few glitches I have posted some screens. Ignore the flowers on the desktop this is my mums computer I have manly things on my desktop like guns and things grrrrrr

The cylinder splits if you move far away as you get closer it goes back to being a cylinder

screen 1: http://img119.imageshack.us/img119/9831/screen13ao.gif


I’m not sure how I done this but a charged at the cylinder and ended up out of the level I done the same thing when I was messing around on the roof .

screen 2: http://img389.imageshack.us/my.php?image=screen29iu.gif


sorry im not sure how to link imanges and im sorry for making them GIFS they look very bad.

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