What to #include for rotozoom?
Hi all,
How do you run files with a .devpak extension?
New Question:
What do I need to include to run rotozoom???
[Edited by - KingSatchmo on December 4, 2005 8:40:29 PM]
A quick search on filext.com says that it opens with dev-cpp.Here is the link to the original search. Here is a link to the program.
hope this helps,
ProgrammingNerd
hope this helps,
ProgrammingNerd
It's part of the SDL_gfx library. This page says that you should include SDL_rotozoom.h. Have you downloaded the library or installed from the dev-pak? There might probably be some static library you have to link to, check the docs.
If you would tell people what rotozoom you want to include, people could help you (there are so many gfx librarys out there and almost everyone has some sort of rotozoom function)...
I downloaded the devpak from http://old.devpaks.org/show.php?devpak=160
I found out that I needed to download the SDL library using the devpak way, so I did. (I had already installed the SDL library the manual way) So then I installed the gfx devpak, but I cannot figure out how to link up to the library. I've tried several things in the project settings/parameters tab and several things in the #include.
I found out that I needed to download the SDL library using the devpak way, so I did. (I had already installed the SDL library the manual way) So then I installed the gfx devpak, but I cannot figure out how to link up to the library. I've tried several things in the project settings/parameters tab and several things in the #include.
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