Sign in to follow this  

problems with polygonal tessellation

This topic is 4388 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Alrighty, I can't figure out polygonal tessellation. I do not want to use GLU. The polygons I am trying to tessellate can be concave, but aren't always. They can NOT have holes, and they can't have over lapping segments. They are defined by a list of 2D vertecies (X, Y), which define the outline of the polygon in a counter-clockwise direction. I need to break each polygon (with any amount of vertecies, and any posible shape that follows the above rules) into triangles. If anyone knows of a good, inexspensive way of doing this, then I would appreciate you sharing the knowlage you have.

Share this post


Link to post
Share on other sites

This topic is 4388 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this