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Problem with sockets and SDL

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The call to recv blocks until data is available. If you call recv on the same thread that does the rendering, your screen will not be updated.
To solve this, you can either use non-blocking I/O (Google has quite some arctiles on that), or run your network and rendering code in separate threads.

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Thank you, this seems to be what I am looking for. I added:

fcntl(serversocket, F_SETFL, O_NONBLOCK);

to my client, which no longer hangs when it's not receiving anything from the server. However, it seems to continously receive the same data over and over again, although the server isn't sending anything(?). But I will investigate this further through Google, now that I know what I'm searching for.

Thanks again!

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Quote:
Original post by hplus0603
Also, you should test the return value from recv(), because if there's some error, your loop will spin forever.

Thanks for the tip! This is how I did it (if anyone else is having the same problem):

int i;

i = recv(serversocket, buffer, sizeof(buffer), 0);
if (i > 0) {
we can continue and process the received data
}

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