Jump to content
  • Advertisement
Sign in to follow this  
UselessRob

DevCaps says texture projection is supported, but it's lying!

This topic is 4552 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Howdy This is stupid, so I have to ask. I'm having problems on a machine with texture projection. One machine does it fine, but another doesn't. I'm guessing the second machine, which isn't that old, doesn't do texture projection. Firstly, do any video chipsets not support texture projection? I checked the DevCaps and it says it supports it, but what I'm seeing makes me think it doesn't. Basically what it's doing is showing the texture scaled to a tiny proportion, repeated all over the screen. If I take out the: m_pd3dDevice->SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_PROJECTED | D3DTTFF_COUNT3); Line on the machine which works, I get the same result. This makes me think its the texture projection that's not working on the 2nd machine. Basically on the 2nd machine it's as if that line has no effect at all. I'm using DX8, if it makes a difference. Any ideas would be greatly appreciated. Rob.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!