3H-GDC m.IV (Winners announced)
UGH! Didn't make it. I need about 20 more minutes. Im going to finish it up anyway.
Congrats to everyone who finished.
Congrats to everyone who finished.
Quote:Original post by ApochPiQ
Final submission uploaded at http://members.gamedev.net/bag-of-holding/CartRunner.zip
I'm looking through the rules to see if I needed to email this to someone (I have a vague memory that I do, but my adrenaline levels are way too high [grin] )
it's a little further up, but this is fine.
alright, time's up. get them submissions in.
email them to capn dot midnight at gmail dot com
or post a link here
or email the link
or pm me the link
whatever
gmail doesn't take zip files, so rename your extension to .txt and I'll rename it back.
judging will probably take all day.
email them to capn dot midnight at gmail dot com
or post a link here
or email the link
or pm me the link
whatever
gmail doesn't take zip files, so rename your extension to .txt and I'll rename it back.
judging will probably take all day.
Typical, posted dead on time & ww2 is throwing me out to a service agreement page for some reason :(
Finished - the timestamp says 18:03 but that's because I recompiled it after the ww2 incident to correct the title and log filename (no changes to game after 18:00)
International Cart Racing
edit: collision detection is a little dodgy, haven't tested for many bugs - Ones I found & haven't fixed: score is a long int & may wrap round eventually, rocks & cars may overlap incorrectly sometimes, rock has an artefact which could be fixed by moving it up a few pixels in the png.
Description:
After a night out on the town you need to get home, but drink driving is for idiots, so you choose the safest alternative - shopping trolleys! Wheel your drunken friend home and avoid the cars and friendly-looking rocks or you'll end up in the hospital A&E department.
Collect the beer bottles (or maybe wine bottles.. go programmer art!) for a bigger score, but watch out, drink too many and you'll think you're invincible and start to pick up the pace...
There's no "winning" end to this game, keep going till you lose all your lives.
edit2: controls - right, up & down cursor keys
& another bug - shopping cart appears over car when it should appear behind it (pretty sure i'd fixed this..)
Basecode used: HGE tutorial 2.
[Edited by - DrewGreen on December 10, 2005 1:05:29 PM]
Finished - the timestamp says 18:03 but that's because I recompiled it after the ww2 incident to correct the title and log filename (no changes to game after 18:00)
International Cart Racing
edit: collision detection is a little dodgy, haven't tested for many bugs - Ones I found & haven't fixed: score is a long int & may wrap round eventually, rocks & cars may overlap incorrectly sometimes, rock has an artefact which could be fixed by moving it up a few pixels in the png.
Description:
After a night out on the town you need to get home, but drink driving is for idiots, so you choose the safest alternative - shopping trolleys! Wheel your drunken friend home and avoid the cars and friendly-looking rocks or you'll end up in the hospital A&E department.
Collect the beer bottles (or maybe wine bottles.. go programmer art!) for a bigger score, but watch out, drink too many and you'll think you're invincible and start to pick up the pace...
There's no "winning" end to this game, keep going till you lose all your lives.
edit2: controls - right, up & down cursor keys
& another bug - shopping cart appears over car when it should appear behind it (pretty sure i'd fixed this..)
Basecode used: HGE tutorial 2.
[Edited by - DrewGreen on December 10, 2005 1:05:29 PM]
I spent way too long on graphics, giving myself only 30 minutes to write the game.
Extreme Amish Cart Racing
Incomplete - there is no real gameplay because there is no collision detection or proper level generation. Also, because there is nothing to check if you are done the course, the game will throw an out of bounds exception after about 15 minutes of continous racing.
Extreme Amish Cart Racing
Incomplete - there is no real gameplay because there is no collision detection or proper level generation. Also, because there is nothing to check if you are done the course, the game will throw an out of bounds exception after about 15 minutes of continous racing.
AGGGHHH! Bug killed me. The submitted version doesn't continue to the second level properly because of an input detection glitch.
I know I'm over time so I don't expect this version to be judged, but if you're feeling generous... [grin]
http://members.gamedev.net/bag-of-holding/CartRunnerFixed.zip
I know I'm over time so I don't expect this version to be judged, but if you're feeling generous... [grin]
http://members.gamedev.net/bag-of-holding/CartRunnerFixed.zip
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