• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
capn_midnight

3H-GDC m.IV (Winners announced)

167 posts in this topic

15 minutes from deadline. all sprites, gameplay, input, and logic done. too bad I cant test it because my applet wont draw past like...100, 100. W-T-Eff mate?
0

Share this post


Link to post
Share on other sites
UGH! Didn't make it. I need about 20 more minutes. Im going to finish it up anyway.

Congrats to everyone who finished.
0

Share this post


Link to post
Share on other sites
alright, time's up. get them submissions in.

email them to capn dot midnight at gmail dot com

or post a link here

or email the link

or pm me the link

whatever


gmail doesn't take zip files, so rename your extension to .txt and I'll rename it back.

judging will probably take all day.
0

Share this post


Link to post
Share on other sites
Typical, posted dead on time & ww2 is throwing me out to a service agreement page for some reason :(

Finished - the timestamp says 18:03 but that's because I recompiled it after the ww2 incident to correct the title and log filename (no changes to game after 18:00)



International Cart Racing

edit: collision detection is a little dodgy, haven't tested for many bugs - Ones I found & haven't fixed: score is a long int & may wrap round eventually, rocks & cars may overlap incorrectly sometimes, rock has an artefact which could be fixed by moving it up a few pixels in the png.

Description:
After a night out on the town you need to get home, but drink driving is for idiots, so you choose the safest alternative - shopping trolleys! Wheel your drunken friend home and avoid the cars and friendly-looking rocks or you'll end up in the hospital A&E department.
Collect the beer bottles (or maybe wine bottles.. go programmer art!) for a bigger score, but watch out, drink too many and you'll think you're invincible and start to pick up the pace...

There's no "winning" end to this game, keep going till you lose all your lives.

edit2: controls - right, up & down cursor keys
& another bug - shopping cart appears over car when it should appear behind it (pretty sure i'd fixed this..)
Basecode used: HGE tutorial 2.

[Edited by - DrewGreen on December 10, 2005 1:05:29 PM]
0

Share this post


Link to post
Share on other sites
I spent way too long on graphics, giving myself only 30 minutes to write the game.

Extreme Amish Cart Racing

Incomplete - there is no real gameplay because there is no collision detection or proper level generation. Also, because there is nothing to check if you are done the course, the game will throw an out of bounds exception after about 15 minutes of continous racing.

0

Share this post


Link to post
Share on other sites
Mine is very simple, click on the carts to get money. They travel faster though depending on the amount of money you have.

Q Carts (you know, like Q basic )
0

Share this post


Link to post
Share on other sites
http://www.freewebs.com/d000hg/d000hg_3HourIV.zip

Hooray (stupid hosting nightmare over.

You need to right-click and do 'save-as...' or (in some browsers) paste the link into your address-bar. It's a bit crummy but you must escape a supermarket with you awkward cart. Check out my advanced animation.

Unfortunately there's only one level, and getting penalties doesn't affect your time - but we can see who can get the best time...! It's only about 350K by the way.
0

Share this post


Link to post
Share on other sites
CARTS.zip launch CARTS_Main.class
This is for the "Cultural Arts Resources for Teachers and Students" for Color recognition. It is basically a Simon clone... took longer than I thought, and still doesn't have sound :\

But as a side note, I wrote all of the code in it within 3:30 hours, and used no external sources... I'll get a screeny here soon...

to run it simply do a 'java PATH_TO_FILE\CARTS_Main'

The keys you need are the directional buttons.

0

Share this post


Link to post
Share on other sites
well... I didn't finish within the time limit. Actually, I didn't finish at all. Anyways... here is what I wrote in 3 hours:

http://wwwcsif.cs.ucdavis.edu/~tavakoli/cart.zip

It's inspired by the Donkey Kong mine cart levels. :)
0

Share this post


Link to post
Share on other sites
Well, here is my entry. I call it "Super Shopping Cart Man." Basically, the plot is that it is the night before christmas, you forgot to get gifts, and now with your amazing shoppings powers you must gather as many gifts as possible without hitting other people!



As for the download: here you go.

J to jump, space to start the game. Collect as many presents without crashing. No real "winning" per se. Yes, the speed going faster and slower is on purpose, just as the double jump.

I certainly learned a lot. Writing my engine before hand was great -- but I tried to add too many things last minute, and I have a lot of features I never even used (motion blur, et cetera).

Also, my code is crap. Trying to debug was awful, because it was a total mess. Under pressure, I resort to terrible names and poor design.

Also, I forgot java wasn't c++, which caused some errors when I was expecting certain destructors to be called and they weren't. Required some more hackish code.

Anyway, should crash most browsers on close. I recommend appletviewer on the .html file.

Anyway, maybe next time.

[Edited by - visage on December 10, 2005 3:19:19 PM]
0

Share this post


Link to post
Share on other sites
Oh, crap, you were supposed to be able to play them?!

Anyway, just load of the .html file, or use your favorite applet viewer (build from source or 'appletviewer example1.html' from command line). Controls: press 'j' to jump, space to begin. Double jumps are allowed, but your performance on the double jump is affected by the timing after the first. For example, pressing j twice will shoot your really high if it is one after the other. On the other hand, trying to jump mid downswing won't get you far at all.

Good luck.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0