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capn_midnight

3H-GDC m.IV (Winners announced)

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choffstein    1090
15 minutes from deadline. all sprites, gameplay, input, and logic done. too bad I cant test it because my applet wont draw past like...100, 100. W-T-Eff mate?

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capn_midnight    1707
alright, time's up. get them submissions in.

email them to capn dot midnight at gmail dot com

or post a link here

or email the link

or pm me the link

whatever


gmail doesn't take zip files, so rename your extension to .txt and I'll rename it back.

judging will probably take all day.

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DrewGreen    370
Typical, posted dead on time & ww2 is throwing me out to a service agreement page for some reason :(

Finished - the timestamp says 18:03 but that's because I recompiled it after the ww2 incident to correct the title and log filename (no changes to game after 18:00)



International Cart Racing

edit: collision detection is a little dodgy, haven't tested for many bugs - Ones I found & haven't fixed: score is a long int & may wrap round eventually, rocks & cars may overlap incorrectly sometimes, rock has an artefact which could be fixed by moving it up a few pixels in the png.

Description:
After a night out on the town you need to get home, but drink driving is for idiots, so you choose the safest alternative - shopping trolleys! Wheel your drunken friend home and avoid the cars and friendly-looking rocks or you'll end up in the hospital A&E department.
Collect the beer bottles (or maybe wine bottles.. go programmer art!) for a bigger score, but watch out, drink too many and you'll think you're invincible and start to pick up the pace...

There's no "winning" end to this game, keep going till you lose all your lives.

edit2: controls - right, up & down cursor keys
& another bug - shopping cart appears over car when it should appear behind it (pretty sure i'd fixed this..)
Basecode used: HGE tutorial 2.

[Edited by - DrewGreen on December 10, 2005 1:05:29 PM]

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Michalson    1657
I spent way too long on graphics, giving myself only 30 minutes to write the game.

Extreme Amish Cart Racing

Incomplete - there is no real gameplay because there is no collision detection or proper level generation. Also, because there is nothing to check if you are done the course, the game will throw an out of bounds exception after about 15 minutes of continous racing.

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ApochPiQ    23061
AGGGHHH! Bug killed me. The submitted version doesn't continue to the second level properly because of an input detection glitch.

I know I'm over time so I don't expect this version to be judged, but if you're feeling generous... [grin]

http://members.gamedev.net/bag-of-holding/CartRunnerFixed.zip

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d000hg    1199
http://www.freewebs.com/d000hg/d000hg_3HourIV.zip

Hooray (stupid hosting nightmare over.

You need to right-click and do 'save-as...' or (in some browsers) paste the link into your address-bar. It's a bit crummy but you must escape a supermarket with you awkward cart. Check out my advanced animation.

Unfortunately there's only one level, and getting penalties doesn't affect your time - but we can see who can get the best time...! It's only about 350K by the way.

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H_o_p_s    877
CARTS.zip launch CARTS_Main.class
This is for the "Cultural Arts Resources for Teachers and Students" for Color recognition. It is basically a Simon clone... took longer than I thought, and still doesn't have sound :\

But as a side note, I wrote all of the code in it within 3:30 hours, and used no external sources... I'll get a screeny here soon...

to run it simply do a 'java PATH_TO_FILE\CARTS_Main'

The keys you need are the directional buttons.

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EvilMonkey    122
well... I didn't finish within the time limit. Actually, I didn't finish at all. Anyways... here is what I wrote in 3 hours:

http://wwwcsif.cs.ucdavis.edu/~tavakoli/cart.zip

It's inspired by the Donkey Kong mine cart levels. :)

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choffstein    1090
Well, here is my entry. I call it "Super Shopping Cart Man." Basically, the plot is that it is the night before christmas, you forgot to get gifts, and now with your amazing shoppings powers you must gather as many gifts as possible without hitting other people!



As for the download: here you go.

J to jump, space to start the game. Collect as many presents without crashing. No real "winning" per se. Yes, the speed going faster and slower is on purpose, just as the double jump.

I certainly learned a lot. Writing my engine before hand was great -- but I tried to add too many things last minute, and I have a lot of features I never even used (motion blur, et cetera).

Also, my code is crap. Trying to debug was awful, because it was a total mess. Under pressure, I resort to terrible names and poor design.

Also, I forgot java wasn't c++, which caused some errors when I was expecting certain destructors to be called and they weren't. Required some more hackish code.

Anyway, should crash most browsers on close. I recommend appletviewer on the .html file.

Anyway, maybe next time.

[Edited by - visage on December 10, 2005 3:19:19 PM]

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choffstein    1090
Oh, crap, you were supposed to be able to play them?!

Anyway, just load of the .html file, or use your favorite applet viewer (build from source or 'appletviewer example1.html' from command line). Controls: press 'j' to jump, space to begin. Double jumps are allowed, but your performance on the double jump is affected by the timing after the first. For example, pressing j twice will shoot your really high if it is one after the other. On the other hand, trying to jump mid downswing won't get you far at all.

Good luck.

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