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capn_midnight

3H-GDC m.IV (Winners announced)

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The amount of coding you have to do for this contest is not trivial, but it shouldn't be daunting either. This contest isn't a test of coding skill, in the strictest sense. Yes, you need to be a confident coder in order to do well in this contest, but typically speaking the judges machines are beefy enough to not require a lot of optimization out of you.

Ideally, this contest is about game concepts and design. That's why I allow the base code, I want to see people reallize their ideas. I want people to pick a small kernel of an idea, and make it grow REALLY FREAKING FAST. This contest is about getting those ideas out, not just for people to see, but for you to see just how much you can do.

I know it's pretty cliched to say "everyone who competes is a winner". I will qualify that a little and say "everyone that completes a submission is a winner". This contest is about giving people a little target that they can strive for and ultimately accomplish. It's a self esteem boost, but primarily it's an exercise of skill. You WILL learn things along the way, you WILL learn about what works with your coding and what doesn't. And that is why "everyone" is a "winner", because you leave this contest with more knowledge than you started.

I am deeply, deeply touched by the donations of the prizes for the contest. I would have never been able to pony up the hundreds of dollars of prizes that we have offered over the lifetime of this contest. Truely (while I'm still spewing cliches), I thank you from the bottom of my heart. It shows that there are people out there that truely care about the GDNet community. The contest is about making the community grow, and it has brought out the philanthropists in a lot of people.

I can't wait to see the submissions.

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(major rule change)You may use rendering frame, input manager, math library, or sound manager ANY base code that you have written, but no other code. You must may post this code in a source tag in the forum on Friday night before the competition to keep the playing field even (anyone may use it if they want), if you so choose. The judges reserve the right to veto your use of such code (hence the need for the Thursday night deadline).


So, basically, this is a contest starting whenever you see this thread until the end time? Because, theoretically, I could be working on "base code" the entire time. I mean, realistically, how would you know when I made the content? What about old images and tiles I had from old games?

I liked the old rule that gave everyone several days to look over everyone elses code. I mean, what prevents me from starting work on mine tonight and working for two days straight except for a sense of sportsmanship? I mean, how can a judge realistically say "well, this content looks like it took more than three hours to make..."?

I may or may not participate -- but I would be much happier if this were truly a three hour competition. Everything had to be done in three hours -- I think that would make everything focus on gameplay and be much, much more fun.

EDIT: OOHHHH YEAH! The whole THEME thing. God, you are so tricky ;) I <3 you. Time to go write some base code.

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Original post by visage
Quote:
(major rule change)You may use rendering frame, input manager, math library, or sound manager ANY base code that you have written, but no other code. You must may post this code in a source tag in the forum on Friday night before the competition to keep the playing field even (anyone may use it if they want), if you so choose. The judges reserve the right to veto your use of such code (hence the need for the Thursday night deadline).


So, basically, this is a contest starting whenever you see this thread until the end time? Because, theoretically, I could be working on "base code" the entire time. I mean, realistically, how would you know when I made the content? What about old images and tiles I had from old games?

I liked the old rule that gave everyone several days to look over everyone elses code. I mean, what prevents me from starting work on mine tonight and working for two days straight except for a sense of sportsmanship? I mean, how can a judge realistically say "well, this content looks like it took more than three hours to make..."?

I may or may not participate -- but I would be much happier if this were truly a three hour competition. Everything had to be done in three hours -- I think that would make everything focus on gameplay and be much, much more fun.

EDIT: OOHHHH YEAH! The whole THEME thing. God, you are so tricky ;) I <3 you. Time to go write some base code.

read my previous post in this thread for WHY I did it this way. Even for a contest like the 1W1B or the LD24, judges might think they could be really pendatic and check the creation time on the files, but even that is not fullproof. Who's to say that I didn't right all that code in a week, or 24 hours, or 3 hours? I can't control people that will cheat, so I try to eliminate the cheater's advantage. I can control the theme, and so this contest is not about coding, it's about design.

Plus, it gives some newly starting people (noob is too harsh of a word in this case as it implies ignorance) the chance to reallize their designs and compete at the same level as everyone else, even if their coding is less than stellar.

Sure, I can sit down with a blank project and in 3 hours knock out Pong (actually, pong only takes 27 minutes) or the stupid Block Blaster game in my showcase. But that's just retarded.

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Entirely OT:
I was trying to post this in Capn_midnight's thread about HGE but it wouldn't let me so I'll stick it here as it's kind of relevant to 3H-GDC, in a tangential way.

You may know that HGE has gone open source - the URL is here (different to the hge.relishgames.com link. As far as I can tell it means there is no longer a need to purchase a license for shareware, though I could be wrong here - I'm using HGE myself so if anyone could update me on exactly what the procedure is (if licensing is still needed) I'd appreciate it. Not that I'm intending to make any competition entry into shareware!

I also direct your attention to the following posts:

LGPL "announcement" http://relishgames.com/forum/viewtopic.php?t=987

Opening logo removal: (works with 1.53 precompiled library as well) http://relishgames.com/forum/viewtopic.php?t=1033. I agree with the comment about crediting HGE somewhere in your work of course.

And in fact this forum in general.

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I probably won't enter, because I'll be working on my Ludum Dare 48hr competition entry.

If on the other hand, something catastrophic happens which stops me entering LD48, but I can still enter this, I will do

Mark

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Original post by DrewGreen
Entirely OT:
I was trying to post this in Capn_midnight's thread about HGE but it wouldn't let me so I'll stick it here as it's kind of relevant to 3H-GDC, in a tangential way.

You may know that HGE has gone open source - the URL is here (different to the hge.relishgames.com link. As far as I can tell it means there is no longer a need to purchase a license for shareware, though I could be wrong here - I'm using HGE myself so if anyone could update me on exactly what the procedure is (if licensing is still needed) I'd appreciate it. Not that I'm intending to make any competition entry into shareware!


HGE is uses the BASS sound library for music and sound effects, but BASS is not open source. You must still purchase a license for BASS if you want to make shareware (it's still free for non-commerical use). However, there is talk about using OpenAL and getting rid of the BASS functions.

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True, true. Assuming you don't want to pay for BASS (and it's a pretty good library in it's own right), would using something else instead of HGE's sound features be ok though (& not distributing bass.dll with the app)?

I would guess that'd be fine - either by modifying the sound parts of the HGE source or just using a separate lib - OpenAL as you say or DirectSound etc

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