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capn_midnight

3H-GDC m.IV (Winners announced)

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DrewGreen    370
d000hg: every time I've tried downloading your game (from here and Capn_midnight's site) it's come up as a corrupted archive. Winrar was able to repair the one off the contest site & it seems to work ok but I'm wondering if I'm missing any files?

Great work everyone - played most of these now (& had fun), time to get .net 2.0 and java installed to size up the rest of the competition :)
.. and no, my favourite so far is not my own entry..

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d000hg    1199
Quote:
Original post by DrewGreen
d000hg: every time I've tried downloading your game (from here and Capn_midnight's site) it's come up as a corrupted archive. Winrar was able to repair the one off the contest site & it seems to work ok but I'm wondering if I'm missing any files?

WinAce produced a .zip only WinAce could read. I've sent capn a fixed version.

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capn_midnight    1707
Quote:
Original post by d000hg
Quote:
Original post by DrewGreen
d000hg: every time I've tried downloading your game (from here and Capn_midnight's site) it's come up as a corrupted archive. Winrar was able to repair the one off the contest site & it seems to work ok but I'm wondering if I'm missing any files?

WinAce produced a .zip only WinAce could read. I've sent capn a fixed version.


contest site updated.

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choffstein    1090
capn, is there anyway those of us who didn't make it in time can get a shout on your website for our games under like "honorable mention" or something? That would be pretty sweet, and wouldn't make me feel so bad about losing.

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capn_midnight    1707
Quote:
Original post by visage
capn, is there anyway those of us who didn't make it in time can get a shout on your website for our games under like "honorable mention" or something? That would be pretty sweet, and wouldn't make me feel so bad about losing.


sure, I can do that. I'll make a seperate page. It will have to be later, though, I'm about to leave the house for the night.



I've had a chance to play the games to take screenshots, and I'm going to say now, there is very definitely ONE that is hands down the best. It will be the 2nd and 3rd place that will be difficult to determine. I was very impressed by all of the submissions, but one in particular was very funny, original, and played very well. I still have to write up all my comments, though. Also, the other judges will have to get their judging on as well.

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choffstein    1090
Quote:
Original post by capn_midnight
I've had a chance to play the games to take screenshots, and I'm going to say now, there is very definitely ONE that is hands down the best. It will be the 2nd and 3rd place that will be difficult to determine. I was very impressed by all of the submissions, but one in particular was very funny, original, and played very well. I still have to write up all my comments, though. Also, the other judges will have to get their judging on as well.



Yeah, but remember, I am disqualified =D

Anyway, thanks for the losers page, I appreciate it.
Also, I would love some comments on my game if the judges have time. Also, is anyone having trouble getting my game to run? My dad can't figure it out (hard to explain how to unzip and use appletviewer over the phone...plus, I don't think he has java 1.5)

I can't wait to see some more screenshots and writing about other peoples games. One time I wish I didn't own a mac...

PS, my best score at my own game is 3400, can anyone beat it?

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capn_midnight    1707

  1. ApochPiQ:
    pros: This was amazing. For three hours you put out a lot of work. The presentation is hillarious ("This only took 3 hours to WRITE... win faster!"), the gameplay was rather original (I've never seen an ASCII game control like this), and the addition of sound was a big plus. I actually played this game a lot, just because I liked it so much. Hands down, this one is the best.

    cons: the control is a little spotty, especially at the bottom of the screen. Apparently the wall is a row higher than it looks.

  2. DrewGreen:
    pros: very fluid movement and control. The effect of the entire screen rotating when you get hit was very jarring and sickening, which is about right. I could actually manage to collect bottles, avoid rocks and cars, and play the game. Definitely one of the more complete entries.

    cons: everything is way too blurry, and I suspect that is because you drew your sprites in photoshop of GIMP and didn't set the brush hardness properly.

  3. d000hg:
    pros: one of the more complete entries. Your game has an objective, it requires some level of skill the graphics are sufficient and do not display any defects.

    cons: it's boring. It's too easy to get from the beginning to the end, and then there is nothing else to do. Also, the menu was kind of wonky, rather difficult to read.

  4. BeanDog:
    pros: another one of the "complete"-like games. Here we have an actual objective, collect the boxes of video games. There is also an AI opponent, and even though it doesn't really work, it does move some, so props for the effort.

    cons: I was really turned off by the lack of effort you put into the sprites for the slopes. It's a white block with a black line through the middle. At the very least you could have filled the upper half of the block with black and made it blend with the background. I can understand not having tools to make transparent sprites, and not knowing how to set transparency keys. But a simple click of the mouse in paint to at least make it LOOK like it's hidden is too simple to miss. I even tried it out, editting your image files, and it looks ten times better. For the two minutes it took, I would have waited.

  5. xaver:
    pros: you have a game system, you have an objective, and you have score tracking. The gameplay increases in difficulty as time goes by.

    cons: the carts kind of make me cross my eyes. The gameplay is a little TOO simplistic. There doesn't seem to be any final objective, or a means of ending the game in either a win or a lose. You just seem to play into perpetuation.

  6. H_o_p_s:
    pros: it plays and actually works.

    cons: it's a little simple, and the interpretation of "carts" is a thin stretch. I know A is Art, I can't remember what the others are. For an implementation of a Simon game, it's not a very good cover. If you had made an anti-terrorism game featuring cows "Cow Action Responce Team Supreme", that would have been acceptable, because the name and the game go together. That's just one idea and I'm not saying that's what you should have done. However, I don't really see how a Simon game goes with the title "Cultural Arts Resources for Teachers and Students".

  7. nagromo:
    pros: your graphics don't show any defects, your horse looks like a lamb. The bird animation is pretty good.

    cons: There's no game. I couldn't figure out how to win or even lose. all I did was roll back and forth with my homey Lambchop.


  8. Michalson:
    pros: the stamina meter was implemented well, and the idea of cracking the whip to make the horse go faster was quite original.

    cons: no game. You know why there is no game, so I won't go into it.

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capn_midnight    1707
for those that participated but did not finish on time:

  1. EvilMonkey:
    pros: Very fluid graphics, excellent work on that part.

    cons: no objective, ends too soon, I warped through the rail at one point.

  2. visage:
    pros: I don't know, I couldn't play it, it only appeared in a tiny subsection of the page.

    cons: I had to kill the internet explorer process to get the music to stop, even after I had closed all the IE windows. Just something to be away of.

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capn_midnight    1707
I've started a thread in my journal for thoughts on the future of the contest. Please take some time to check it out and post your comments. I advertise right now because I don't often post in my journal, so it is likely to get overlooked.

Also, I've started another thread in my journal on the base code issue.

[Edited by - capn_midnight on December 11, 2005 11:17:15 AM]

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choffstein    1090
Wait, only appeared in a tiny image? Can I get a screen shot?
Try running it with appletviewer...

I fixed the sound thing. Sorry about that. I reuploaded it. If you have the time, I would love a comment on the working game.

New linky.

Thanks!

[Edited by - visage on December 11, 2005 12:10:31 PM]

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H_o_p_s    877
When I started programming my game I was gonna make it so that each one of the lights played a music motif... this was how it was going to fit into the "Cultural Arts Resources for Teachers and Students" Because it was to play some classical pieces of music... but I couldn't program the MIDI driver for it fast enough... and so it just stayed a simon clone... lame I know...

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Talroth    3247
Yeah, and Hops, your game makes me go blind,... Like, really, when I get to about 8-10 flashes, I can no longer see ANYTHING.

Should get something for the game causing the most medical problems for this contest, :P

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choffstein    1090
I downloaded my own file from your site midnight, and it works for me (except for the sound issue).

I think for me, safari resizes the applet to fit, because I just realized that HTML says something like 200x300 (which would explain your visual problem), so in the new upload, it is 500x800 just like the applet should be.

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nagromo    676
I spent about the first 2:30 on what you see on the download page: the cart, background, and birds, all moving nicely. I also made a cool little boom effect that you don't see. I then frantically tried to add all of the gameplay, but the birds were going in the wrong direction, almost always missing the character's head, and I hadn't even decided how the guy was supposed to defend himself from the birds. (From the boom effect, I guess my subconcious had decided that he was going to make them explode.) I was left with no player interaction; the escape button exits and the f1 button was supposed to toggle fullscreen, but even that didn't work.

Yeah, I messed up. I was going to write a basic framework in the few days before the contest, one that would handle all the technical details of the graphics and collision detection and give me a decent GameObject base class. Instead, I played video games, went out with friends to a movie and stayed up too late, and spent too much time on the internet. I only spent a few hours here and there learning pygame and starting a framework; I should have spent a lot more time on it, especially because I've never used pygame before. I also threw out what I had been considering for gameplay before the theme was announced because I couldn't think of a way to make it fit with the theme, although I just thought of how I should have done it as I wrote this.

I should have based it on my code from the 1w1b2 contest, but I decided not to because it had some visual artifacts in the text. I shouldn't have worried about that for this contest. I would have done much better using that, a code base that I was already familiar with, instead of trying to teach myself pygame in a few hours here and there.

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d000hg    1199
Any one else like to recommend me some games to play (apart from capn's commetns)? Ones that are actually a playable game for preference.

By the way, capn are you a judge or are those just your 'reviews'? Did you consider 8 entries a few or a lot - I wasn't sure what to expect after the suprise of 34 entries in the last 1W1B contest.

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capn_midnight    1707
Quote:
Original post by d000hg
Any one else like to recommend me some games to play (apart from capn's commetns)? Ones that are actually a playable game for preference.

By the way, capn are you a judge or are those just your 'reviews'? Did you consider 8 entries a few or a lot - I wasn't sure what to expect after the suprise of 34 entries in the last 1W1B contest.


I'm a judge, 8 was a lot.

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d000hg    1199
Any idea when to expect results - it seemed like we have about 14 judges!

Oh and your [3H-GDC] signature link goes to some old page which doesn't have Version III or IV of the contest.

It seems clear that ApochPiQ's is your favourite entry; when you list your comments is that your scoring from 1-8 or just your comments in some order? Thanks for saying the game required some skill - I was a bit disappointed that I got the game framework up and then couldn't implement the original idea (a trolley-dash) in time.

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capn_midnight    1707
Quote:
Original post by d000hg
Any idea when to expect results - it seemed like we have about 14 judges!

Oh and your [3H-GDC] signature link goes to some old page which doesn't have Version III or IV of the contest.

It seems clear that ApochPiQ's is your favourite entry; when you list your comments is that your scoring from 1-8 or just your comments in some order? Thanks for saying the game required some skill - I was a bit disappointed that I got the game framework up and then couldn't implement the original idea (a trolley-dash) in time.

yeah, I don't know what they are doing, I sent them PMs. There aren't 14, it's more like 5, but they seem to have dissappeared.

yes, the order is my ranking.

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d000hg    1199
Sorry to all the veteran 3H-GDC'ers, but how is the scoring done? Each entry gets a score of 1-8 from each judge and they're averaged out? Or have you scored games out of 10 in some categories and you just posted the summary?

Thanks.

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u235    359
Is it too late for me to judge? I was supposed to be a judge but i didn't even get the PM from capn_midnight that the subbmissions were ready for judging. Plus I work rotating shift work, graveyard shift this week and I didn't even realize what day it was. So if I can still get some judging in, let me know.

-AJ

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capn_midnight    1707
Quote:
Original post by d000hg
Sorry to all the veteran 3H-GDC'ers, but how is the scoring done? Each entry gets a score of 1-8 from each judge and they're averaged out? Or have you scored games out of 10 in some categories and you just posted the summary?

Thanks.


it's a runoff vote. I can't really explain it, because I use a tool to do the calculations. Basically you rank everyone from 1st to last, first being best, and then the runoff vote combines each of the judges selections.

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