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biohaz

Geometry Clipmaps

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Does anyone know of a site or have any code that could show how to use Hugues Hoppe's article on Terrain Rendering Using GPU-Based Geometry Clipmaps (the one that uses the gpu and vs 3.0)? I downloaded the scource code, but it is just .fx files. I am trying to learn how to do it but there is no c++ showing how to implament it. anyone have this method implamentedand could show how to use it?

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